Bulgarian
Syllabus
Pierre Bezier
Interactive
JAVA applets for the textbook (the green points can be moved using
the mouse)
Another website with CAGD
applets
Program
(optional)
Exam and
requirements for the course
projects
You can preview and test some
course
projects,
which are (exept Chaikin algorithm) interactive applets (the control
points can be moved by
pressing and holding the left/right mouse button and dragging).
Course projects on surfaces are optional and if requested by the
students since
they require serious programming skills (and not only).
Recomended books for OpenGL:
1.
S. Buss, 3D Computer Graphics: A Mathematical Introduction
with OpenGL, Cambridge
University Press,
2003
2.
E. Angel,
Interactive
Computer Graphics: A Top-Down Approach Using OpenGL, 5th edition, Addison-Wesley,
2009
3. OpenGL
Architecture Review Board,
D. Shreiner, M. Woo, J. Neider, T. Davis, OpenGL
Programming Guide
(The Red Book), 6th edition,
The Official Guide to Learning OpenGL
Version 2.1, Addison-Wesley,
2008