Computer graphics and simulation resource
version 1.0.2

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File Author Pages Year Description Size
doc00027.zip Madhav K.Ponamgi, Dinesh Manocha, Ming C.Lin 25 - Incremental algorithms for collision detection between solid models 157Kb
doc00034.zip Subodh Kumar, Shankar Krishnan, Dinesh Manocha, Atul Narkhede 24 - Representation and fast display of complex CSG models 408Kb
doc00056.zip George Drettakis, Francois Sillion 11 - Accurate visibility and meshing calculations for hierarchical radiosity 487Kb
doc00066.zip Joseph Laszlo, Michiel van de Panne, Eugege Fiume 8 - Limit cycle control and its application to the animation of balancing and walking 217Kb
doc00067.zip Celine Loscos, George Drettakis 14 1997 Interactive high-quality soft shadows in scenes with moving objects 1359Kb
doc00072.zip Daniel Meneveaux, Kadi Bouatouch, Eric Maisel 21 1997 Memory management schemes for radiosity computation in complex environments 336Kb
doc00077.zip Francois Sillion 13 - Clustering and volume scattering for hierarchical radiosity calculations 810Kb
doc00097.zip Hansong Zhang, Kenneth E. Hoff III 4 - Fast backface culling using normal masks 82Kb
doc00099.zip Shankar Krishnan, Atul Narkhede, Dinesh Manocha 24 1995 BOOLE: A system to compute boolean combination of sculptured solids 188Kb
doc00104.zip Riviere Stephane 6 - Walking in the visibility complex with applications to visibility polygons and dynamic visibility 366Kb
doc00105.zip - 15 1997 An interactive framework for cellular texturing 2883Kb
doc00109.zip Jonatan D.Cohen, Ming C.Lin 28 - Interactive and exact collision detection for large-scaled environments 512Kb
doc00125.zip Riviere Stephane 4 1996 Dealing with degeneracies and numerical imprecisions when computing visibility graphs 323Kb
doc00129.zip Nicolas Holzschuch, Francois Sillion, George Drettakis 16 1994 An efficient progressive refinement strategy for hierarchical radiosity 539Kb
doc00130.zip Fredo Durand, George Drettakis, Claude Puech 12 1996 The 3D visibility complex: a new approach to the problems of accurate visibility 1093Kb
doc00137.zip John Keyser, Shankar Krishnan, Dinesh Manocha 35 - Eficient B-rep generation of low degree sculptured solids using exact arithmetic 255Kb
doc00141.zip David Luebke, Chris Georges 2 - Portals and mirrors: simple, fast evaluation of potentially visible sets 19Kb
doc00157.zip Kenneth E. Hoff III 8 - Hierarchical radiosity made easy - a simple, practical, robust and efficient implementation 71Kb
doc00158.zip Subodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth Hoff 13 1997 Accelerated walkthrough of large spline models 285Kb
doc00161.zip James F. Cremer, George Vanecek 16 - Isaac: building simulations for virtual environments 221Kb
doc00184.zip Eric Veach, Leonidas J. Guibas 12 - Metropolis light transport 3255Kb
doc00195.zip Subodh Kumar, Dinesh Manocha, Anselmo Lastra 19 - Interactive display of large NURBS models 261Kb
doc00201.zip Jonathan Blow 12 - Practical collision detection 92Kb
doc00212.zip Tomas Moller 8 - Radiosity techniques for virtual reality - faster reconstruction and support for level of detail 928Kb
doc00216.zip Subodh Kumar, Dinesh Manocha 36 - Interactive display of large scale trimmed NURBS models 556Kb
doc00223.zip T. Hudson, D. Manocha, J. Cohen, M. Lin, K. Hoff, H. Zhang 10 - Accelerated occlusion culling using shadow frusta 201Kb
doc00244.zip Shiaofen Fang, Rajagopalan Srinivasan, Su Huang, Raghu Raghavan 9 - Deformable volume rendering by 3D texture mapping and octree encoding 52Kb
doc00251.zip Jos Stam, Eugene Fiume 8 - Turbulent wind fields for gaseous phenomena 72Kb
doc00265.zip Subodh Kumar, Shankar Krishnan, Dinesh Manocha, Atul Narkhede 23 - High speed and high fidelity visualization of complex CSG models 210Kb
doc00266.zip Fredo Durand, George Drettakis, Claude Puech 2 - 3D visibility made visibly simple: an introduction to the visibility skeleton 422Kb
doc00274.zip David Baraff, Andrew Witkin 12 - Large steps in cloth simulation 377Kb
doc00278.zip Douglas DeCarlo, Dimitris Metaxas, Matthew Stone 8 - An anthropometric face model using variational techniques 587Kb
doc00306.zip James Arvo, Kevin Novins 8 1994 Iso-contour volume rendering 157Kb
doc00311.zip Dani Lischinski, Brian Smits, Donald P.Greenberg 8 1994 Bounds and error estimates for radiosity 45Kb
doc00321.zip Brian Smits, James Arvo, Donald Greenberg 8 1994 A clustering algorithm for radiosity in complex environments 59Kb
doc00326.zip John F. Canny, Ming C. Lin 28 - An opportunistic global path planner 83Kb
doc00327.zip Matthias Eck, Hugues Hoppe 10 - Automatic reconstruction of B-spline surfaces of arbitrary topological type 1160Kb
doc00329.zip Shankar Krishnan, Atul Narkhede, Dinesh Manocha 2 - Representation and computation of boolean cominations of sculptured models 37Kb
doc00332.zip Gunther Greiner, Wolfgang Heidrich, Philipp Slusallek 13 1993 Blockwise refinement - a new method for solving the radiosity problem 106Kb
doc00333.zip S. Krishnan, M. Gopi, D. Manocha, M. Mine 12 1997 Interactive boundary computation of boolean combinations of sculptured solids 153Kb
doc00341.zip Wolfgang Heidrich, Michael McCool, John Stevens 8 1995 Interactive maximum projection volume rendering 263Kb
doc00345.zip Alexander Keller 8 - Instant radiosity 2977Kb
doc00353.zip Matthew M. Rafferty, Daniel G. Aliaga, Anselmo A. Lastra 6 1998 3D Image warping in architectural walkthroughs 137Kb
doc00358.zip Shankar Krishnan 183 - Efficient and accurate boundary evaluation algorithms for boolean cominations of sculptured solids 1266Kb
doc00362.zip Fredo Durand, George Drettakis, Claude Puech 6 1997 The 3D visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects 370Kb
doc00370.zip George Drettakis, Eugene Fiume 12 1993 Accurate and consistent reconstruction of illumination functions using structured sampling 85Kb
doc00380.zip Francois Faure 12 - Interactive solid animation using linearized displacement constraints 387Kb
doc00400.zip Gregory J.Ward, Paul S.Heckbert 10 - Irradiance gradients 1479Kb
doc00429.zip Rasmus Tamstorf, Henrik Wann Jensen 12 - Adaptive sampling and bias estimation in path tracing 322Kb
doc00433.zip Paul S. Heckbert 11 1992 Introduction to global illumination 182Kb
doc00667.zip Peter Shirley, Allan Tuchman 8 - A polygonal approximation to direct scalar volume rendering 72Kb
doc00668.zip Shin-kai Chung, James K. Hahn 12 - Animation of human walking in virtual environments 122Kb
doc00669.zip Paul Nettle 4 1999 Texture caching with modified quad-trees 14Kb
doc00670.zip Jeffry Nimeroff, Julie Dorsey, Holly Rushmeier 14 - A framework for global illumination in animated environments 136Kb
doc00671.zip Tony D.DeRose 143 1992 Three-dimensional computer graphics: a coordinate-free approach Kb
doc00672.zip Maneesh Agrawala, Andrew C.Beers, Marc Levoy 7 3D painting on scanned surfaces 39Kb
doc00673.zip Hogues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle 8 Mesh optimization 633Kb
doc00674.zip Joseph O'Rourke, Ileana Streinu 10 1995 Visibility in pseudo-polygons and vertex-edge pseudo-visibility graphs 55Kb
doc00675.zip Venkata N.Padmanabhan, Jeffrey C.Mogul 13 - Improving HTTP latency 34Kb
doc00676.zip Hong Quin, Demetri Terzopoulus 20 1996 Triangular NURBS and their dynamic generalizations 444Kb
dbsig91.zip David Baraff 10 1991 Coping with friction for non-penetrating rigid body simulation 109Kb
dbsig92.zip David Baraff, Andrew Witkin 6 1992 Dynamic simulation of non-penetrating flexible bodies 100Kb
dbsig93.zip David Baraff 24 1993 Non-penetrating rigid body simulation 120Kb
dbsig94.zip David Baraff 12 1994 Fast contact force computation for non-penetratring rigid bodies 215Kb
dbsig94b.zip David Baraff, Raju Mattikalli, Pradeep Khosla 46 1994 Minimal Fixturing of Frictionless Assemblies: Complexity and Algorithms 287Kb
dbsig96.zip David Baraff 10 1996 Linear-time dynamics using Lagrange multipliers 139Kb
dbsig97.zip David Baraff, Andrew Witkin 18 1997 Partitioned dynamics 257Kb
gdmphys1.zip Chris Hecker 8 1996 Physics - the next frontier (introduction into physic rigid-body simulation) 86Kb
gdmphys2.zip Chris Hecker 8 1996 Physics (part 2) - angular effects 72Kb
gdmphys3.zip Chris Hecker 6 1997 Physics (part 3) - collision response 70Kb
gdmphys4.zip Chris Hecker 10 1997 Physics (part 3) - the third dimension 133Kb
gdphys2d.zip Chris Hecker source 1996 2d example for rigid body physics simulation (Win) 34Kb
gdphys3d.zip Chris Hecker source 1997 3d example for rigid body physics simulation (Win, OpenGL) 47Kb
gdmtex1.zip Chris Hecker 9 1995 Part 1 - foundations 79Kb
gdmtex2.zip Chris Hecker 8 1995 Part 2 - resterization 78Kb
gdmtex3.zip Chris Hecker 8 1995 Part 3 - endpoint and mapping 80Kb
gdmtex4.zip Chris Hecker 7 1995 Part 4 - foundations 79Kb
gdmtex5.zip Chris Hecker 6 1996 Part 5 - it's about time 70Kb
gdmtex.zip Chris Hecker source 1996 Texture mapping example (Win) 40Kb
gdmfp.zip Chris Hecker 6 1996 Floating point math 65Kb
gdmmem.zip Chris Hecker 6 1995 Memory miscellaneous 60Kb
gdmtblt.zip Chris Hecker 10 1995 Changing the rules for transparent BLTs 84Kb
faqsys.zip Steffen Thorkildsen program 1998 FAQSYS - usefull faq system (Win95) 7543Kb
pkunzip.exe PKWARE Inc. program - PKUNZIP - the famous decompressor (DOS) 29Kb
gsv27550.exe Ghostgum Software Pty Ltd. program 1998 GSView - nice .PS viewer (Win95) 3349Kb
spvolfog.zip - view Richard Turnbull 1 - Spherical volume fog 2.89Kb
phterran.zip Peter Lindstrom, David Koller, Larry F.Hodges, William Ribarsky, Nick Faust, Gregory Turner 16 - Level of detail management for real-time rendering of phototextured terrain 58Kb
highf.zip Peter Lindstrom, David Koller, Larry F.Hodges, William Ribarsky, Nick Faust, Gregory Turner 10 - Real-time, continuous level of detail rendering of height fields 490Kb
quadmesh.zip Sebastien Loisel 3 - Vertex collapse using a quadratic error metric 29Kb
quadrics.zip Michael Garland, Paul S.Heckbert 8 - Surface simplification using quadric error metrics 719Kb
quadric2.zip Michael Garland, Paul S.Heckbert 8 - Simplifying surfaces with color and texture using quadric error metrics 1005Kb
pak.txt Pete McCormick 1 - Quake .PAK file format 2Kb
dxf_make.txt Paul Bourke - 1993 Minimum requirements for creating a DXF File of a 3D model 14Kb
3ds.zip - - - 3ds format related stuff 33Kb
splines.txt Jochen Wilhelmy - 1997 Splines & quaternions usage with 3ds 20Kb
hpogl.zip Hewlett-Packard - 1997 Very good and complete description of the OpenGL API 805Kb
gluthlp.zip Mark Kilgard - - A description of the GLUT library 245Kb
clockwise.htm Paul Bourke - 1998 Clockwise vertex orientation test of a 2d polygon (with source) 5Kb
primdraw.zip Dr Nicolas Holzschuch 23 - How to draw lines and circles (overview) 165Kb
tri2bez.zip David Eberly 21 - Quadratic interpolation of meshes 91Kb
triscan.zip Xianshu Kong, Hazel Everett, Godfried Toussaint 6 - Polygon triangulation with Graham's scan 13Kb
triangul.zip Godfried Toussaint 28 - Efficient triangulation of simple polygons 86Kb
q1source.zip id Software source 1999 The complete, official source code of famous Quake 1. Includes Quake for Win and glQuake executables 3137Kb
descent1.zip Parallax Software source 1999 The complete, official source code of famous Descent 1. The code is pretty ugly, but is a proof that even ugly code may become a perfect game 3875Kb
d1miner.exe Parallax Software source 1999 The complete, official source code of Descent 1 level editor 540Kb
focus.zip Jacco Bikker source 1999 Focus - a good software renderer - bilinear filtering, mipmapping, lightmapping, "curved objects", bumpmapping (Win executables) 1442Kb
polyeng.zip Alexey Goloshubin source 1998 PolyEngine - Quake1,2 engine using the original Quake data and has network support (Win,OpenGL and software) 755Kb
redbook.zip - source - Redbook examples source code 269Kb
ogltech.zip Mark Kilgard html,source - OpenGL techniques and tips 134Kb
oglmd2.zip Perry Newhook 10,source - OpenGL Quake .MD2 model viewer (OS/2) 574Kb
fracgen.zip
view
Paul Martz 1 - Generating random fractal terrain 14Kb
rendtex.zip
view
Jordan Touzsuzov html,source 1999 Curved mirrors and rendering into texture (Win,OpenGL,bulgarian) 104Kb
volfog.zip
view
Thierry Tremblay 1 1999 Volumetric fog 3Kb
cengine.zip Jeff Hill 2 1999 On the design and implementation of a 3D rendering system in C++ (part 1,2) 8Kb
middy.zip Paul Nettle 5 1999 Paul Nettle (middy) Questions&Answers, radiosity tutorial 139Kb
gfx.zip
view
Hin Jang 1 1996 1.Tri-linear MIP mapping
2.Digital line drawing
3.Optimising BSP tree traversal
7Kb
gfx2.zip
view
Hin Jang 1 1996 1.Polygon scan conversion
2.Perspective projection
3.Projective texture mapping
9Kb
gfx3.zip
view
Hin Jang 1 1996 1.Quadrature prefiltering
2.Delaunay triangulation
3.Parametric line clipping
8Kb
gfx4.zip
view
Hin Jang 1 1996 1.OpenGL and Direct3D
2.Circle scan conversion
3.Eliminating pixel overdraw
10Kb
gfx5.zip
view
Hin Jang 1 1996 1.Efficient antialiasing
2.Isosurface generation
3.Shadow rendering algorithms
10Kb
gfx6.zip
view
Hin Jang 1 1996 1.Curved sufraces
2.Constructive solid geometry
3.Invertible object rotation
10Kb
gfx7.zip
view
Hin Jang 1 1996 1.Voxel based rendering
2.Surface approximation using wavelets
3.Quaternions
8Kb
gfx8.zip
view
Hin Jang 1 1997 1.NURBS
2.Volume rendering
3.Radiosity methods
13Kb
gfx9.zip
view
Hin Jang 1 1997 1.Feudal priority trees
2.Bezier forms
3.Splines
10Kb
gfx10.zip
view
Hin Jang 1 1998 1.Fractal image compression
2.Potential visible sets
3.Surface detail augmentation
10Kb
gfx11.zip
view
Hin Jang 1 1998 1.Multiple axis interpolation
2.Level of detail
3.Delaunay tetrahedralization
10Kb
gfx12.zip
view
Hin Jang 1 1998 1.Optical effects within water
2.Multiresolution analysis
3.Adaptive forward differencing
5Kb
gfx13.zip
view
Hin Jang 1 1998 1.Curve fitting
2.Inverse kinematics (incomplete)
4Kb
3dgpl2.zip Sergei Savchenko book 1998 3D graphics reference and library 1910Kb
Total 126 56.0Mb

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simply up-down html page construction using wordpad and windows (r) tools
Sergei Miloikov, year 2000