This archive is a collection of research papers, tutorials, docs and other stuff related to computer graphics, geometry, physic simulation, AI and object generation. The source of all the materials are mainly Internet. The large amount of the research papers are downloaded from the excellent site owned by Paul Nettle. Other stuff was downloaded from many known and unknown sites over a long period of time. Is is amazing to search the web for anything, but it is also hard to find something really usefull, especially when you have a slow and laggy connection. So, enjoy this archive and I hope you find it usefull and interesting!
Almost all the information present herein are zipped (has extension .ZIP) i.e. has been compressed using WINZIP - you can download it from www.winzip.com or use any other zip decompressor (pkunzip.exe for DOS). The raw formats of papers are PostScript (.PS) and Portable Document Format (.PDF), although some of tutorials are in HTML (.HTM/.HTML) and even plain text (.TXT/.DOC).
If you want to search for something you may use the data base search program cgsrbase.exe for Win95.
This topic is fairly huge (it takes nearly 90% of the archive) because of its general purpose and great amount of subtopics. My favorite topics are the Visible surface determination and the Volume rendering, so they are bigger than others.
All sorts of physics simulation: rigid-body movement and collision, flexible bodies,... Here you may find a lot of math and theory.
This topic include useful programming information related to the theory in the archive. Tricks, tips, file formats and many other usefull stuff.